Unfortunately I didn't find any tutorial for tis case in internet. It's possible to map Tip and Root color in H&F's material rollout, but parsing time for the amount of hair which looks good is terribly long - 19 minutes, if I convert hair to geometry parsing takes only 11 seconds, but I still have problem with mapping - all hair has plain color. I use Max 2014 and there is slot called Apply mr Shader in mr Parameters rollout, tried to copy material there, but it didn't get UVWs from the base object and renders hair with some plain color. I'd like to use Corona Hair material, but I can't make it to work. But if I apply H&F modifier hair take colors from the Material Parameters rollout of the H&M mod. I have textured base geometry and I'd like to use Hair&Fur modifier to cover it with hair.
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